Preset and customizable keyboard shortcuts in Premiere Pro.Essential keyboard shortcuts for Adobe Animate and for animation in Photoshop | Domestika
Smart Objects form is used by Photoshop for content positioned within the frame to allow non-destructive scaling. The editing process has been rendered more interactive with dedicated Content-Aware Fill. This new workspace helps in achieving seamless fill with the help of Adobe Sensei technology.
Choosing the preferred source pixels for using, rotating, scaling and mirroring them has become possible. Previewing of the modifications in full resolution in live mode is facilitated. The results can be saved to a new layer. This feature has now been imported in Photoshop. By default, the multiple undo option remains enabled. After the inclusion of multiple undo feature, you can avail of following commands within the Edit menu. The name of step or action which would be undone or moved forward while clicking the commands would be displayed against respective Undo and Redo sub-menus in Edit menu.
The modifications in layer visibility can also be undone by default. Elements can be moved with ease on the Photoshop canvas while they are being transformed. Earlier, a reference point would appear when the element is getting transformed but now the it hidden by default now.
In the Type layer within the document, you can start editing the text quickly by double-clicking with the Move tool. Tools no longer have to be switched for editing text. With Auto-commit functionality, cropping, transforming, placing or entering text has become a breeze. In order to auto-commit the changes made during cropping or transforming, you need to carry out below actions:.
If you are keying in text in the Type layer, you have to perform below actions for auto-committing the changes made:. This exciting new feature of Photoshop allows for proportion transforming of different layer types by default. Layers can be a pixel, bitmaps, smart objects etc. However, by default non-proportional transformation is still prevalent for vector shapes and paths. When the layer is transformed, the practice of holding the Shift key during corner handle dragging for resizing the selected layer has been done away with.
Shift was pressed for constraining the proportions of the layer. Now the proportional layer resizing happens every time you are dragging the corner handle for layer transforming and moving. If you hold the Shift Key, the layer would be resized in non-proportional manner while the corner handle would be dragged.
It prevents accidental movement of workspace panels. This would prove more useful when Photoshop is access on stylus or tablet.
To preview how various blend mode option look after the change, you just have to scroll over them. Just scroll different options from Layer Style dialog option in the Layers panel. You can now have the brush strokes painted in a completely symmetric manner. From the Options bar, just click on the Butterfly icon. While painting, live reflection of brush strokes start appearing across symmetry line. You can create complex symmetric patterns with relative ease.
Navigate to the fly-out menu of Color panel for choosing Color Wheel. This wheel allows visualization of the complete color spectrum to facilitate easy choosing of colors dependent on various harmonies. You can select analogous and complementary colors among others. You can now start with Photoshop Home screen swiftly. In the Options bar, a new Home icon has been provided. You can click on the same for accessing the Home screen at any time.
Clicking on the icon would also allow you to know about the latest features, access the learning resources, or go to the open documents directly. In the Learn panel, you have access to an in-app tutorial. Upon completing a tutorial, you can put in use custom images for pulling off the desired look within a short time.
This feature which is already available in Adobe Illustrator was demanded by Photoshop users since long. This demand of customers has now been acceded to. Spacing among the objects can be distributed now. The objects could already be distributed in Photoshop through even spacing of center points. However, if the size of objects varied, they can be evenly spaced now with this feature.
In every input box which is built for accepting numerical values, simple mathematical calculations can now be performed. The outcome would be reflected in the numeric field. This feature can be used for swiftly calculating multiples of number or division values. Earlier in Photoshop, the layer name which would exceed the designated space was displayed as initial letters followed by ellipses…… The end letters were truncated.
Now, the layers with longer names are displayed using the starting and ending letters of the layer with ellipses in the intervening space. By using the Match Font functionality, search for Japanese fonts has been enabled. The text present within the selected portion of the image can be detected using Adobe Sensei in match Font. The licensed Japanese fonts on the device can be matched now. Workspace and image masking can now be done with ease in latest Photoshop version.
Now you can exercise better control to scale the Photoshop UI. The UI can be adjusted for getting right font size without depending on other apps. In the most recent Photoshop version, support for 5 South East Asian languages has been included. Documents with text in aforesaid scripts can now be included. To be able to use the languages in seamless manner on Windows OS, the Language and Fonts pack for respective scripts must be installed.
In the version Through this, the compositing architecture has been modernized. Adobe CC was also recognized for its enhanced cloud-based services that were designed to help creatives gain easy access to collaborative tools and design assets.
It needs to be noted that the bit version of Windows for Adobe Photoshop CC is not supported any more. This version brought along the Frame Tool, which is a new tool that can be used to create image placeholders. This version also enabled features such as auto-commitment and multiple undo modes and allowed for controls to prevent accidental panel moves. This version featured a layers panel that came equipped with live blend mode previews, which allowed users to scroll over multiple blend mode options faster.
This version came with other features such as Color Wheel and controls that allowed users to see long layer names, complement font with Japanese fonts, distribute spacing in the same way they would do in Illustrator, and overturn document view. This version came equipped with a new compositing engine that features modernized architecture which can be optimized easily on all platforms. Photoshop version 21 was launched on November 4, , and it came equipped with advanced features such as the Content Aware Fill Workspace that allowed users to use a new workspace to choose pixels and to apply them while being able to rotate, scale, and mirror the original pixels.
Users can now use the Frame tool to undertake masking processes smoothly and to convert shapes or text into frames that can either be filled with images or used as placeholders. Users can now use the Symmetry mode to apply brush strokes in a uniform manner, even on curved surfaces. Using this mode, creatives can now define axes and select different types of presets.
Photoshop brings along presets improvements. This version now features an enhanced library of gradients, layer styles, shapes, patterns, and swatches. These elements have now been transferred from the Presets Manager to Photoshop Panels. This version also features the Object Selection tool, which consists of 2 flavors- rectangle and lasso. Users can utilize this tool to pull an object to a photo, after which Photoshop would automatically select the object for the users.
The introduction of Photoshop Among the most noted inclusions are:. The new version features new GPU-based algorithm that helps users to get brighter bokehs, blurrier edges for objects that are located in the forefront, and realistic specular highlights.
The algorithm also generates a realistic bokeh look and manages proper color handling for LAB and CMYK color modes apart from enabling better specular highlights in images. This enhancement allows users to repetitively fill several portions of an image without the need to leave the Content-Aware workspace. This feature also allows users to test source pixels from all layers that are visible.
Once you apply the fill, you should use the Polygonal Lasso tool in the Content-Aware Fill area to create another selection. You can now select the new Sample All Layers option to test source pixels from all layers in the document. You will be able to locate the Sampling Area Options on the right side of the Content-Aware fill panel. If you want to use the new options, you have to select an image and a portion in that image, which you wish to fill. The new version promises improvements in terms of efficiency and performance.
This version promotes a faster and smoother workflow by facilitating operations with regard to panning, zooming, and navigating. The user interface of the new Photoshop version is more receptive to mouse and stylus movements.
You will be able to notice enhanced responsiveness to your inputs as well as other enhancements in other UI interactions related to dragging and painting operations.
Additionally, this version comes with updates that address key vulnerabilities and security flaws that were left unexplored and unaddressed in the previous versions.
The Neural Filters workspace features advanced filters and image manipulation capabilities. The first version features several filters and many of them are in the beta state.
Adobe wants to get these features tested by users. Users would get access to non-destructive filters such as Skin Smoothing, Smart Portrait, etc.
The Smart Portrait feature allows users to change a portrait subject on the basis of parameters including expression, age, pose, etc. The filters would also promote repairing of damaged images , elimination of Dust and Scratches, face cleanup, Noise Reduction, JPEG Artifacts Restoration, transformation of a black and white image into its colored form, which is definitely a tedious manual task.
You can now use the File dropdown menu and save your work by clicking on the Save a Copy option. You can export files using this option as well. Your original file will remain unaltered. With this option, you can create another copy.
You can now use the Neural Filters more creatively. Within the Neural Filters panel, you can access both the beta and featured Neural Filters.
You may even vote for the filters that you want to be featured later. You may even see the Neural Filters list that is planned for release at a later date. Adobe Camera Raw Download Photoshop Now. If you have any queries related to Photoshop Version history or want us to assist you with any of your Photoshop related projects , contact us today itself. Adobe Photoshop Versions List. What is the most current version?
The current version is Photoshop version How would I know if I have the recent Photoshop version? In November Version In January Version In February Version In March Version In April Version In May Version In June Version In July Version In August Version In September Version In December Version Photoshop CS Functionality Overview: Better user control Improved searching and sharing capability Hierarchical group of layers Minor change detection Reworked file browser.
Photoshop CS2 Functionality Overview: New addition of camera raw 3. Adobe Bridge file browser Advanced spot healing brush Non-destructive editing Streamlined interface Lens correction filter.
CS3 Functionality Overview: Further streamlined interface Better Speed Clone source palette Quick selection wand Improved productivity Better file format support Black and white conversion tool Fill light and dust-busting tool.
Nondestructive smart filters Enhanced brightness and contrast adjustment Improved Camera Raw support Improved image stitching Enhanced vanishing point tool Mobile optimization More control over print options Refined edge tool.
CS4 Functionality Overview: More user-friendly Simplified tab-based interface Simple zooming and panning Content-aware scaling Canvas rotation tool Color correction tool. It is an efficient way to navigate in an audio clip. To open a clip in the Source Monitor, double click the clip in the timeline panel. The playhead appears when you click the audio clip.
Click across the clip, forward or backward, to move along or scrub the clip. You can zoom into an audio waveform in the Source Monitor to better identify locations for markers, In points, or Out points.
To open it in the Source Monitor, double-click on an audio clip in the Project panel or Timeline panel. To zoom in horizontally, drag either end of the zoom scrolling bar that runs below the time bar in the Source Monitor. After returning to the default zoom level, double-click the vertical zoom bar.
It allows you to return to the previous zoom level. In Apple MacBook Pro computers, you can move two fingers on the trackpad vertically or horizontally on the zoom scroll bar to zoom in and zoom out on audio waveforms. To scrub audio, move two fingers vertically or horizontally anywhere in the Source Monitor except the zoom scroll bar.
The Source Monitor panel holds versatile tools, and methods for working with clips. You can use tools and techniques to set, move, or remove In and Out points, cue the playhead to any of these points, or preview the frames at their locations.
To open a clip in the Source Monitor, double-click the clip in the Project panel or Timeline panel. You can load more than one clip at a time in the Source Monitor.
However, you can view only one clip at a time. Recently loaded clips are available from a menu at the top of the Source Monitor.
Click the three stacked lines next to the sequence name and choose a clip from the drop-down list. To mark an In point : Drag the playhead to the frame you want. Then click the Mark In button , or press the I key. To mark an Out point: Drag the playhead to the frame you want. Then click the Mark Out button , or press the O key.
After you mark In and Out points, you can always change your mind before you edit the clip into the sequence. Drag the In or Out points to a new position in the time ruler. Make sure that you drag the icon; otherwise, you simply cue the playhead. This technique also works with sequence In and Out points using the Program Monitor or a Timeline panel.
Similar to Move In point and Out point together. You use the Source Monitor to cue a frame for a clip and the Program Monitor to cue the current frame for a sequence. This command works across all tracks, selected or not.
To go to the previous edit in any of the targeted tracks, click the Go To Previous Edit Point button. You can find these buttons in the button editor. It is present in the lower right corner of the Source Monitor. Timeline clip instances are not source clips. It is not possible to remove In points or Out points from timeline clips which have been loaded in the Source monitor.
You can trim clips quickly in the timeline using a combination of trim tools and keyboard shortcuts to select and adjust edit points. Before you can use timeline trimming techniques, it is important to select edit points for clips in the Timeline first. You can select edit points with the mouse, or by using keyboard shortcuts. The Selection tool is the default tool in the timeline. Clicking the edit point with the Selection tool chooses a Trim In or Trim Out edit point selection, depending on which side of the edit point you select.
Moving the Trim In or Trim Out points is called a regular edit. The Ripple Edit Tool closes gaps caused by the edit and preserves all edits to the left or right of the trimmed clip.
Clicking the edit point with the Ripple Edit tool chooses a Ripple In or Ripple Out edit point selection, depending on the side of the edit point you click. The Rolling Edit Tool trims the In point of one and the Out point of the other, while leaving the combined duration of the two clips unchanged.
Clicking the edit point with the Rolling Edit tool selects both sides of the edit point. Track targeting does not affect selection of edit points when using the mouse. Dragging, as opposed to clicking and releasing the mouse to select an edit point, both selects an edit point and performs the trim.
You can select the edit point of an empty gap between clips and use timeline trimming commands. From the context menu choose one of the following items:. Multiple selections of edit points are possible, including more than one per track. Use the Shift key with any trim tool to select more edit points. You can also drag to select multiple edit points.
To select multiple edit points, drag a marquee around a group of clips. If there are other edit points selected besides the one that you click, then they all change their type to the selected type. The Apply Default Transitions menu item applies the current default video or audio transition to each of the currently selected edit point locations.
There are keyboard shortcuts for selecting edit points that use the playhead position and track targets. For more information, see Keyboard shortcuts in Premiere Pro. Unlike selecting with the mouse, edit points on linked clips are not automatically selected unless the associated tracks are also targeted.
There are 5 “Select Nearest Edit Point” shortcuts you can assign in the Keyboard Shortcuts dialog box, one for each type of trim:. If the playhead is not already at an edit point, it is moved to the nearest edit point either forward or backward. Then the edit points at the playhead on all targeted tracks are added to the current edit point selection, using the type of trim for the particular shortcut.
You can use the menu item or shortcut for Deselect All to deselect edit points before using these shortcuts to start a new selection. It moves the playhead to the closest edit point on the targeted tracks. They maintain edit point selection at the playhead on targeted tracks, using the same type of trim as the previous selection. When there is no active edit point selection, these shortcuts only move the playhead.
In trim mode, you can move to the next and previous edit points with the same shortcuts without leaving trim mode and edit points remain selected. It moves the playhead to another selected edit point, except that all tracks are considered, not only targeted tracks. The playhead is moved, but edit points do not move.
This shortcut exits trim mode. It cycles between the types of trims in the current edit point selection. The trim type is changed from the current type to the next type in the order. In addition, there are several buttons and other user interface elements such as the video displays in the Program Monitor that can be used to perform a trim during trim mode. See Working in trim mode. You can only trim a clip longer until you encounter another clip in the same track, and you cannot perform a trim beyond the duration of the media in the clip.
When trimming multiple tracks, you can trim until either you encounter another clip in the same track, or you reach the duration of the shortest clip in the group. After selecting one or more edit points, you can simply drag the edit point selection in the Timeline to perform a trim.
While dragging, the cursor changes to the appropriate trim type based on the edit point that is clicked to start the drag. When dragging an edit point with the mouse in the Timeline, the trim snaps to other edit points, markers, and the playhead if the Snap button is on.
To toggle snapping on or off, use the keyboard shortcut S. The following keyboard shortcuts perform a trim whenever there is an active edit point selection, even if you are not in trim mode. If the full trim cannot be performed, the amount allowed is used and a tool tip indicates that the trim is blocked or limited by media or minimum duration.
Trim Backward and Trim Forward. Moves the edit points by one frame in the specified direction left for backward, and right for forward. Moves the edit points by five frames, or some other number of frames which is settable in the large trim offset preference. Extend Selected Edit to Playhead. Moves the selected edit point which is nearest the playhead to the position of the playhead, much like a rolling edit.
The existing Extend Previous Edit to Playhead and Extend Next Edit to Playhead are still available, since they operate on clips on targeted tracks without needing an active edit point selection. Ripple trims the previous or next edit point to the Playhead. You do not need to select an edit point to perform a ripple trim to playhead edit. Like the Extract command, a ripple trim to playhead edit does not affect clips on other tracks that are locked or not sync-locked, but all other tracks will have the region ripple-deleted.
Sequence In and Out points are not affected. A ripple trim to the playhead at the beginning or ending of a clip is sometimes called “Top and Tail” in editing terminology. You can specify a numeric offset using the numeric keypad whenever there is an active edit point selection, even if you are not in trim mode. When the Timeline is active, the current timecode indicator on the left becomes a text box that shows the numbers that are typed on the numeric keypad.
The numeric offset is typically a small number of frames, so any number from 1 to 99 is treated as frames. If you want to specify a timecode, then use the numeric period key “. Press the numeric keypad Enter key to perform the trim using all of the currently selected edit points. When the Program Monitor is in trim mode, then you can also use the numeric keypad to perform a trim when the Program Monitor is active.
As you drag, the current In or Out point appears in the Program Monitor. A tool tip displays the number of frames that you are trimming: a negative value if you are dragging the edge toward the beginning of the sequence and a positive number if you are dragging toward the end of the sequence. You cannot trim past the original In and Out points of the source footage. Only one clip is selected. You can trim a clip in a sequence to the location of the playhead.
However, set up these keyboard shortcuts to do so first:. To set keyboard commands for trimming, see Customize or load keyboard shortcuts. In Premiere Pro, you can perform a ripple or rolling edit directly on the tracks in the Timeline using the Trim mode. When you want to adjust the cut, or edit point, between two clips, use variations ripple edits and rolling edits. By using specialized tools, you can make adjustments in a single action that would otherwise require multiple steps to accomplish.
When you perform ripple and rolling edits with trim tools, the affected frames appear in the Program Monitor side by side. Select an edit point with the Ripple Edit or Rolling Edit to trim a clip. In a Timeline panel, drag left or right from the edge of the clip you want to change.
The same number of frames added to the clip is trimmed from the adjacent clip. You can move the In point or Out point of a clip in a sequence to the playhead, without leaving gaps in the sequence. This type of editing is sometimes called extending an edit, or using extend edit commands. Drag the playhead to the location in the sequence to which you want to extend the clip In point or Out point.
If there is not enough media to extend to the playhead, Premiere Pro extends the clip to the end of the available media. In a Timeline panel, hover the pointer over the In or Out point of the clip you want to change until the Ripple-in icon or the Ripple-out icon appears. Drag left or right. Subsequent clips in the track shift in time to compensate for the edit, but their durations remain unchanged.
Just as ripple and rolling edits allow you to adjust a cut between two clips, slip and slide edits are useful when you want to adjust two cuts in a sequence of three clips. When you use the Slip or Slide tool, the Program Monitor displays the four frames involved in the edit side by side, except when editing audio only. Though Slip and Slide tools are typically employed on the center of three adjacent clips, each tool functions normally even if the clip is adjacent to a clip on one side and blank space on the other.
Premiere Pro updates the source In and Out points for the clip, displaying the result in the Program Monitor and maintaining the clip and sequence duration. You can use keyboard shortcuts to slip a clip in a Timeline. To slip a clip, select a clip or multiple clips , and then use one of the following keyboard shortcuts. When performing a slip edit with keyboard shortcuts, it is helpful to have the playhead placed on the clip you are slipping so that you can see the slip edit being performed.
You can use this method to align a video action with an audio cue. A slide edit shifts a clip in time while trimming adjacent clips to compensate for the move. As you drag a clip left or right with the Slide tool, the Out point of the preceding clip and the In point of the following clip are trimmed by the number of frames you move the clip.
When you release the mouse, Premiere Pro updates the In and Out points for the adjacent clips, displaying the result in the Program Monitor and maintaining the clip and sequence duration. The only change to the clip you moved is its position in the sequence. You can use keyboard shortcuts to slide a clip in a Timeline. To slide a clip using keyboard shortcuts, select a clip or multiple clips , and then use one of the following keyboard shortcuts. You can move clips forward or backward in the Timeline by one frame at a time, or by a large frame offset.
This command is called “nudging”. When you are nudging a clip, you are moving it forward, or backward in the timeline. When the clips being nudged are next to another clip, it overwrites clips as you nudge. To nudge clips, select a clip, or multiple clips, and then use one of the following keyboard shortcuts.
You can create a split edit by unlinking the video from the audio in adjoining clips in a sequence, and then trimming audio separately from video so that the video of one overlaps the audio of the other.
Typically, a rolling edit or extend edit is used for this task. Trim mode is the state where the Program Monitor is in a special trim mode configuration. These behaviors are all part of dynamic trimming. Trim mode is ideal for fine-tuning an edit. While working in trim mode, you trim by adding or subtracting frames from the edit point as the edit plays back in a loop in dynamic fashion.
It is not necessary to loop playback in trim mode to refine edit. Some editors prefer to pause playback, and then click buttons, or use J-K-L keyboard shortcuts , and then begin looping again. Editors use trim mode for such tasks as, refining dialogue, pacing a chase scene, or creating split edits.
The Program Monitor switches some of its buttons and the user interface to show a simplified 2-up display when in trim mode. It switches back to the standard Program Monitor configuration when exiting trim mode. Within the Program Monitor, the video plays in a 2-up configuration, temporarily expanding and covering both left and right sides with a single video view.
The trim buttons and shift counters are placed directly below the video. All the sequence’s video tracks are composited together and the audio heard during playback is all of the sequence’s audio tracks mixed together. The playhead loops in the Timeline during playback so that you can see the range of time that is being played. Outgoing edit point B. Incoming edit point C. Trim type Indicator D.
Outshift counter E. Trim backward 5 frames F. Trim backward G. Add default transition H. Trim forward I. Trim forward 5 frames J. Inshift counter. Prior to entering trim mode, a good strategy is to select one or more edit points with a trim tool in the Timeline. These selected edits remain intact once you enter trim mode. You can also enter trim mode without selecting edits ahead of time.
If there is an active edit point selection, the playhead moves to the nearest selected edit point. If there is no edit point selected, then the playhead automatically moves to the nearest edit point on the targeted tracks. Edit points are selected on the targeted tracks with the trim type set to a rolling edit regardless of the currently active tool.
You can now trim clips in trim mode. To begin trimming, see Reviewing trims. The Program Monitor appears in trim mode automatically. In the Timeline, you can select additional edit points within the same sequence and remain in trim mode. If you are already in trim mode, you can use the keyboard shortcuts for Go to Next Edit Point and Go to Previous Edit Point and select new edit points and remain in trim mode. If you are not in trim mode, then these shortcuts move the playhead rather than select edit points.
To exit trim mode, see Exit trim mode. To review the currently applied trims while the edit point selection is still active and you are in trim mode, press the Play button, or the Spacebar. To stop playback, press the Play button or keyboard shortcut again, and the playhead is moved to the selected edit point nearest wherever you stop.
When in trim mode, you can use combinations of the three shuttle keyboard shortcuts J-K-L to play the clips and perform a trim based on the location of the playhead when playback stops. For details about using keyboard shortcuts for shuttling, see Using the J, K, and L keys to shuttle video. The type of the edit point at the playhead is used to determine which side is played. For Ripple Out or Trim Out, the left side view is played.
For Ripple In or Trim In, the right-side view is played. For a rolling edit, both sides are played. If you reach the media limit of the trim no more heads or tails , playback pauses but the trim is not performed until you explicitly stop playback. You can dynamically trim footage one frame at a time using J-K-L shortcuts.
First select the edit point, then press the K key, and then tap either the J, or the L keys. While playing in trim mode using Play, which begins playback in a loop, you can make further refinements to the selected edit points using buttons or keyboard shortcuts.
Each time the loop plays back footage, you can modify the trim by clicking buttons, or pressing shortcuts. Each trim you perform is immediately committed to the sequence. The edits update in the Timeline, although the resulting change only appears in the Program Monitor on the next loop.
Continue to adjust and review the edit until you are satisfied with the trim. Move on to trimming the next edit point by using the Go to Next Edit Point or Go to Previous Edit Point shortcuts the up arrow, and down arrow keys , or stop playback, if you have finished. A typical editing workflow would be to first assemble the sequence using insert and overwrite edits.
Then, refine your trims by moving from one edit to the next in trim mode, using shortcuts. Within the trim mode interface, and when playback is paused, use any trim tool, including the Selection tool, to drag across a clip to trim. If you drag over either clip, a ripple trim is performed. If you drag between the two clips, a rolling trim is performed.
If you drag the Selection tool with the Ctrl key Windows , or Command key Mac OS held down on the outgoing clip, a regular trim is performed on that side of the edit. If you drag with the same modifier key held down on the incoming clip, a regular trim is performed on that side of the edit. The behavior of dragging across clips in trim mode on the edit point is the same as it is with the trim tools in the Timeline.
Note: If PDF opens in your browser, press Ctrl + S or right click on it and choose ‘Save as’. Return to full list of Adobe Animate CC (Windows) shortcuts. Share. Adobe Animate Edit and Modify Shortcut Keys ; Deselect all, Ctrl + Shift + A ; Align window, Ctrl + K ; Scale and Rotate, Ctrl + Shift + S ; Remove transform, Ctrl.
Adobe Animate is considered as the cornerstone of its own success due to its amazing functionality.